| Season 1: | ||
| 001 | Children of the Gods I | Colonel Jack O'Neill retired from the military a year ago. Prior to retirement, he led an expedition through the Stargate, an ancient portal which allows instantanous travel to other galaxies. He is called back to duty by General Hammond when a group of aliens emerge from the Stargate, kill the soldiers guarding it and kidnap a female guard. After seeing the aftermath of the alien attack and the strange bodies they left behind, O'Neill confesses that he defied the order to destroy Abydos, the world he visited via the Stargate. He reveals that Daniel Jackson, the scientist who was thought to have died on that mission, is alive and living on Abydos. It is also clear that these aliens are not from Abydos. O'Neill is reunited with his old comrades Kawalsky and Ferretti and joined by Capt. Samantha Carter, an astrophysicist. SG-1 returns through the Stargate to Abydos. They discover that Jackson has taken an Abydan wife, the beautiful Sha're, and that Skaara, the young Abydan boy O'Neill cherishes as a son, has grown into a fine young man. They also see Jackson's latest discovery: a giant cartouche covered in hieroglyphics that seems to be a map of many Stargates throughout the galaxy. As they marvel, however, the aliens led by the handsome but evil Apophis, are making use of a similar map. They emerge from the Stargate on Abydos, and after a brief battle, kidnap Sha're and Skaara. Ferretti, who was wounded in the fire fight with the aliens, has seen the hieroglyphic code that indicates the alien's destination. O'Neill and Jackson are determined to follow the aliens and to save their loved ones. With a troop of soldiers from earth in tow, they track the aliens to the planet Chulak. There they discover that Sha're is now Apophis' queen; her body has been taken over by the hideous snake creatures, known as Goa'ulds, who rule this planet and collect life forms from around the galaxy to use as hosts. They know they can't save her, but can they save themselves and Skaara before they're killed by the Goa'uld guards and before General Hammond sends a nuclear weapon through the Stargate to destroy the planet? |
| 002 | Children of the Gods II | |
| 003 | The Enemy Within | As the Goa'ulds splatter against the protective iris installed inside the Stargate, the SG-1 team faces several problems close to home. Colonel Jack O'Neill wants to add a new member to the team: Teal'c, an alien who risked his own skin to save O'Neill and his team on the other side of the Stargate. But, General Hammond won't approve the appointment and O'Neill must watch as military intelligence treats Teal'c like a guinea pig. To make matters worse, Kawalsky, O'Neill's right-hand man, has been having terrible headaches caused by an alien larvae that has attached itself to his brain. What they don't realize is that this larvae is trying to take over Kawalsky's body in an attempt to go back through the Stargate. With guidance from Teal'c, the doctors operate to remove the alien, but did they get it in time? Or is Kawalsky still under alien control, ready to kill when the order comes? |
| 004 | Emancipation | On the planet Simarka, the SG-1 team meets the Shavadai; a race of people similar to the ancient Mongols of Earth. These skilled horsemen and fierce warriors operate by a strict code, which includes second-class status for women. Dr. Samantha Carter, who takes a back seat to no man, is threatened by death on her first encounter with the Shavadai chief, Mughal, and is only spared because she saved the life of his son, Abu. Carter faces peril again when she is kidnapped by Abu, who hopes to trade her for the hand of Nya, the daughter of Mughal's powerful enemy, Turghan. The deal goes bad and Carter ends up the unwilling property of the warrior chief. She is determined to escape but torn by pity for the lovelorn Nya and Abu. Carter arranges Nya's escape from Turghan's tyranny and is rescued from his clutches by O'Neill and the SG-1 team. But, Carter's ordeal is not over yet; Turghan caught his daughter trying to elope and will stone her to death for her disloyalty unless Carter can defeat him in combat. In the circle of battle, Carter must prove she is the equal of any man -- or die trying. |
| 005 | The Broca Divide | O'Neill and the SG-1 team head through the Stargate to a planet known as P3X797 and discover a world divided between a dark and light side, with a population similarly split between the Touched and the Untouched. The Untouched, who live on the bright side, are humans, a Bronze Age people who seem almost like the Minoan civilization of Earth. The Touched, who live on the dark side, are heavy-browed primitives with limited skills and the brutal instincts of animals. The findings would only be of academic interest, but when the SG-1 team return, all but Teal'c and Jackson begin a startling transformation: they develop the heavy brows and act with the animal brutality of the Touched. Worse, so do many others at Stargate's mountain headquarters, including General Hammond. As order breaks down and the project is jeopardized, Jackson and Teal'c head back through the Stargate in an attempt to discover the reason for this mysterious transformation. Is this a disease that can be cured or are O'Neill, the General and the others all doomed to live out the rest of their lives in the Stone Age? |
| 006 | The First Commandment | Colonel Jack O'Neill and the SG-1 team are sent through the Stargate after SG-9 is declared missing in action. When SG-1 arrives on the planet, they learn that the primitive cave-dwelling inhabitants greeted SG-9 as gods because they carried guns and used powerful sunscreen which allowed them to survive the deadly UV rays. The problem is that SG-9 leader Capt. Jonas Hanson has taken advantage of this opportunity for power. Hanson now rules the planet without mercy, forcing the inhabitants to rebuild the giant Gou'ald temples and condemning disbelievers to death by radiation exposure. It's clear that Hanson must be stopped, but how do you stop a god? Dr. Samantha Carter, who was once romantically involved with Hanson, thinks she can reach him. O'Neill is prepared to fight his way into Hanson's compound to save Conner, one of the surviving SG-9 team members. But, Daniel Jackson and Teal'c may have the best solution; with the help of Jamala, one of the planet's inhabitants, they set out to show the people of the planet that Hanson's power comes from technology -- not divinity. |
| 007 | Cold Lazarus | On Planet P3X562, the SG-1 team discovers a valley full of broken crystals. Alone, O'Neill finds a whole crystal with blue light emanating from it. Upon touching it, he is struck down and a duplicate O'Neill appears. The double returns home through the Stargate, with the unsuspecting team. Once back, the double seeks out O'Neill's estranged wife, Sara, and tries to find the couple's son, Charlie, who was killed years earlier. Meanwhile, a revived O'Neill returns through the gate, only to realize he's been replicated. Carter and Jackson have discovered that the crystals contain energy beings that can read minds, mimic people and communicate. The beings tell of their tragic encounter with the Goa'ulds and explain that they cannot survive in the Earth's intense electromagnetic field, which means that the O'Neill double is now highly unstable, putting Sara and others in great danger. The real O'Neill and the SG-1 team find Sara and the double in a hospital emergency room. The double explains that he never meant to hurt O'Neill. He was trying to heal him when he realized that the greatest pain O'Neill had was not physical, but emotional; grief from the loss of his son. In a final gesture, the double does just that, taking the form of Charlie and giving Sara and Jack something they never had: a chance to say good-bye to their son. |
| 008 | The Nox | Under government pressure to discover superior technologies, O'Neill and the team head to a planet Teal'c remembers, which has creatures called Fenri that possess the power of invisibility. They arrive to discover a Goa'uld hunting party, led by Apophis, is already there tracking the Fenri. O'Neill's attempt at an ambush goes horribly wrong and the members of the SG-1 team are killed. They are revived, along with Shak'l, a Jaffa who was also killed in the battle by the Nox. The Nox are a small, peaceful, fairy-like people who occupy the planet previously thought to be uninhabited. The Nox can make things invisible - it is they who shield the A'kasha (a flying insect-like creature) from the sight of the hunters - and bring back the dead. But, can they stand up to the deadly technology of the Goa'uld once Shak'l reveals their secret and location to Apophis? O'Neill and the team offer to defend the Nox against Apophis, but the peaceful little people have their own solution, far beyond the understanding of either Goa'ulds or the people of Earth. |
| 009 | Brief Candle | O'Neill and the SG-1 team travel through the Stargate to Argos, where they come across a young woman giving birth. After Daniel delivers the child, the team is invited to a festival, where they find a civilization of beautiful, happy people who celebrate while the sun shines and mysteriously drop to sleep the minute that it sets. More mysteriously, they seem to age very rapidly - a lifetime is 100 days - an effect that O'Neill unwittingly inherits when he is seduced by Kynthia, a stunning Argosian woman. As O'Neill's hair turns grey and life races past, the rest of the team return to base to try to discover a cure for whatever is making O'Neill and the Argosians grow old so fast. Dr. Samantha Carter discovers the culprit: nanocytes or microscopic robots that circulate in the blood stream, apparently placed there as part of a cruel experiment by Pelops, a Goa'uld whom the Argosians worship as a god. But, the team can't figure out how to turn them off, and unless they can, O'Neill will soon be dead. |
| 010 | Thor's Hammer | In search of allies in their battle against the Goa'ulds, O'Neill and the SG-1 team travel to the planet Cimmeria -- home to the legendary Norse gods. But, Cimmeria has long ago been declared off-limits to Goa'ulds and when the team emerges from the Stargate, Teal'c, who as a Jaffa carries an infant Goa'uld within him, is trapped in a mysterious beam of light. When O'Neill tries to save him, both men vanish, transported to a mysterious underground labyrinth. The labyrinth is home to Unas, a vicious creature that is the original Goa'uld host, but it is also Thor's Hammer, which is designed to kill Goa'ulds. As O'Neill and Teal'c fight for survival, Daniel Jackson and Dr. Samantha Carter try to rescue them, aided by Kendra, a former Goa'uld host who survived her own journey through the labyrinth years earlier. |
| 011 | Torment of Tantalus | Daniel Jackson makes a remarkable discovery while going through film footage of Stargate experiments conducted in 1945. It seems that the post-war team, led by Professor Langford, succeeded in getting the Stargate to work and a young professor, Ernest Littlefield, actually traveled through the wormhole, never to return. Daniel shares this information with the professor's daughter, Catherine Langford, who oversaw the Stargate project for years and who was supposed to marry Littlefield before he disappeared. Using computer-enhanced pictures as a guide, the SG-1 team, joined by Langford, go in search of Littlefield. They find the professor, now grown old, as well as a remarkable room that seems to have been the meeting place of four alien civilizations. There's only one problem: the dial-home device on this Stargate is severely damaged and Langford and the SG-1 team may be trapped forever. |
| 012 | Bloodlines | When Teal'c joined the SG-1 team, he kept secret the family he left behind on Chulak for fear that it would make his new comrades doubt his loyalty. Now, however, his son Rya'c has reached the age at which he will receive his Gou'ald larva, and Teal'c is determined to stop the process that would make his boy a servant to the Gou'alds. After much debate and a promise to return with a Gou'ald larva for study, the team, disguised as monks, heads through the Stargate to Chulak, only to discover that Teal'c's family has been declared outcasts. With help from Teal'c's mentor, Bra-Tac, they battle Jaffa warriors and priests before finding Rya'c and his mother, Drey-Auc. The family reunion, however, is not as simple as Teal'c hoped; the boy needs the Gou'ald larva to survive. And the only one available is the one that is keeping Teal'c alive. |
| 013 | Fire and Water | The SG-1 team returns from the planet Oannes in a panic - and without Daniel Jackson, who was last seen being consumed by a column of flames. But, as his comrades mourn him on Earth, Daniel is a captive of an amphibious-humanoid creature known as Nem who is seeking information about his partner, Omoroca, who lived on Earth 4,000 years earlier. Daniel struggles to recall his Babylonian history and agrees to have his brain read by Nem's advanced and possibly deadly technology. Daniel discovers common ground with Nem - both have lost their true loves to the murderous Goa'uld - and the key to his freedom. Back on Earth, the SG-1 team struggle with the strange feeling that Daniel isn't really dead. The team members use hypnosis to revisit the events leading up to Daniel's disappearance. |
| 014 | Hathor | When Archeologists exploring a Mayan pyramid in Mexico find a sarcophagus covered in Egyptian hieroglyphics, they accidentally release Hathor. Hathor is a Goa'uld who has taken on the persona of a powerful Egyptian goddess, awoken from a sleep that has lasted a millennium. After dispensing with the scientists, Hathor makes her way to the Stargate mountain facility dressed as a homeless woman. Once inside, she uses her physical charms and a drug-like pink smoke to seduce the men and enlist them in her plan to take over the world - - using O'Neill as her first Jaffa. As the goddess cooks up thousands of Goa'uld larvae and prepares O'Neill to bear one, it falls to Carter and the handful of women at the base to fight back against the powerful seductress. Aided by Teal'c, who as a Jaffa is immune to her powers, they prepare to face Hathor in a battle for the future of the planet. |
| 015 | Singularity | The SG-1 team travels through the Stargate to planet P8X987, where another SG team has been making preparations to observe a black hole. But, when they get there, they discover that a strange disease has wiped out everyone on the planet. Everyone that is, except a little girl named Cassandra. As O'Neill and Teal'c remain on the planet to observe the black hole, Carter and Daniel return to Earth with the girl. Carter grows especially close to Cassandra and is shocked when she discovers that the chest pains Cassandra is experiencing are caused by a metallic device growing around the child's heart. Daniel and Carter ascertain that the Goa'uld planted the device as part of a scheme to destroy the Earth's Stargate. As the time bomb ticks down, Carter is torn between her love for the little girl and her knowledge that the child is being used as a Trojan horse by the Gou'ald. |
| 016 | Cor-Ai | When O'Neill and the SG-1 team travel through the Stargate to P3X1279, Teal'c recognizes it immediately as Chartago, home to the Bysra and one of the Goa'ulds favorite places to harvest humans for assimilation. Teal'c had come here when he was head Jaffa to Apophis; his visit is remembered by one of the Bysra, Hanno, who accuses Teal'c of killing his father. Teal'c is put on trial - the Bysra call it Cor-ai - but the trial proceeds far differently than a trial back home would. Hanno acts as both judge and jury and when Teal'c admits he killed his father, he's found guilty and a death sentence is passed. While O'Neill and the rest of the team try to persuade Hanno that Teal'c has changed, and is now the enemy of the Goa'uld, the Jaffa seem resigned to his sentence of death. |
| 017 | Enigma | O'Neill and the SG-1 team arrive on the planet Tollan to find a scene of chaos and death. A volcano is erupting, spewing choking ash and burning lava, and bodies litter the ground around the Stargate. The team gathers up a few survivors and returns through the gate to Earth. The Tollans, however, are not grateful for being rescued. Their leader, Omoc, dismisses human society as primitive, refuses to answer any questions about his planet's highly advanced technology, and demands to be relocated to a similarly advanced world. Narim, another Tollan, reveals the reason for Omoc's suspicion. Years earlier, Omoc's father shared the Tollan technology with a civilization like Earth's, setting off a war that destroyed the more primitive planet and destabilized Tollan. With military intelligence sniffing around and threatening to put the Tollans to work on weapons systems, Earth seems to be heading down the same path. Having saved the Tollans from death, the SG-1 team must risk court-martial to save them from slavery and to save Earth from self-destruction. |
| 018 | Solitudes | The Stargate malfunctions while Colonel Jack O'Neill and the SG-1 team are evacuating from a firefight on a hostile planet. As a result, Teal'C and Daniel Jackson make it back to Stargate Command, but O'Neill and Dr. Samantha Carter find themselves trapped near a Stargate in an icy crevasse on an unknown planet. O'Neill is badly hurt - broken leg, internal injuries - so it falls to Dr. Carter to try to dig the nearby gate out of the ice and find a way to make it work. Meanwhile, as technicians try to repair the home gate, Teal'c and Daniel are trying to figure out what went wrong and where their comrades might be. They could be on any one of a million planets and if someone doesn't figure out which one soon, Carter and O'Neill will face a frigid death. |
| 019 | Tin Man | O'Neill and the SG-1 team arrive on PX3989, only to be zapped by an electrical trap that renders them unconscious. When they awake, they find themselves in an underground lab with Harlan, a strange but apparently peaceful native of PX3989 who claims to be 11,000 years old and who says he has not only fixed their injuries, but improved them. When they return to Earth, over Harlan's objections, the team members discover what he means. While they all feel like themselves, they are all now machines that have been implanted with the consciousness of the SG-1 team members. Worse, they will run out of power and die unless they return to PX3989. Upon their return, they confront Harlan, who, as a robot himself is mystified by their demand that he put them back in their human bodies and sacrifice their immortality. Under pressure, he takes them to meet themselves in hopes of achieving a compromise between man and machine. |
| 020 | There, but for the Grace of God | While exploring an alien Stargate complex on P3R233, a world that appears to have been destroyed by the Goa'uld, Daniel Jackson discovers a slab that, when activated, turns into a shimmering mirror. He touches the mirror and gets a mild jolt but thinks nothing of it until he returns through the Stargate. Then, he finds himself in an alternate reality, a place that looks like Earth but where nothing is quite as it was. The most distressing difference is that this world is under attack by the Goa'ulds, who have wiped out half-a-billion people and are about to capture the Stargate Command. O'Neill faces-off against Teal'c, who in this reality is still loyal to the Goa'uld, and Daniel tries to escape through the Stargate with information that may save his world from the fate of this alternate reality. |
| 021 | Politics | Having escaped marauding Goa'ulds in another Earth reality, Daniel Jackson warns that it is only a matter of time before they launch an attack in this one. But, the Stargate program faces a more immediate threat - - this from Senator Kinsey, powerful Chairman of the Appropriations Committee and the man who oversees Stargate's multi-billion dollar budget. Kinsey sees the program as a wasteful fat cat with dubious goals and he vows to shut it down. As he reviews the past missions with Hammond, O'Neill and the SG-1 team, he dismisses the danger presented by the Goa'uld, despite warnings from Teal'c of their power. Even Daniel's desperate warning of an imminent attack won't sway the Senator, who is determined to bury the gate and put the program out of business. |
| 022 | Within the Serpent's Grasp | The Stargate is being shut down by the U.S. government, despite Daniel's warning of an imminent Goa'uld attack on Earth. The SG-1 team, armed to the teeth, defy orders to make an unauthorized trip through the Stargate to what they believe to be the origin of the attack. They find themselves on a Goa'uld ship, full of Jaffa warriors, traveling through space at many times the speed of light. They also find that they're trapped there; the Stargate will no longer connect back to Earth. As Carter and Daniel wire the ship with explosives, O'Neill and Teal'c discover that Skaara is aboard. Skaara was once the young Abydonian friend to O'Neill, but now is the host body to Klorel, son of Apophis. Is Skaara's human spirit still alive under that fierce exterior or has it been consumed by Klorel? The future of the SG-1 team and of Earth depend on the answer. |
| Season 2: | ||
| 023 | The Serpent's Lair | As a fleet of Goa'uld warships heads toward Earth, threatening to destroy it, the Stargate facility prepares for the worst, sending the best and brightest of American society through the Stargate to a safe Alpha site. Meanwhile, O' Neill and the SG-1 team, use the Stargate to board a ship commanded by Apophis' son Klorel. The SG-1 team is on a suicide mission, planting explosives in an attempt to stop the attack. They are "captured" by Teal'c's Jaffa mentor, Bra'tac, who joins their fight hoping to overthrow Goa'uld domination of the Jaffa. Bra'Tac knows the weaknesses of the Goa'uld ship and reveals a plan to stop them. The plan means almost certain death for both the SG-1 team and Bra'tac, but they all realize that this is the only way to save the Earth and set the Jaffa free. |
| 024 | In the Line of Duty | O'Neill and the SG-1 team are on a mission to Nasya, hoping to rescue the survivors of a planet that has been attacked by the Goa'uld. During the rescue, however, Dr. Samantha Carter's body is taken over by a Goa'uld that was hiding in the body of a mortally injured Nasyan. Her fellow team members don't notice the change, but when the team returns to Earth, Carter's young friend Cassandra recognizes the Goa'uld immediately. Cassandra tells O'Neill that Carter is confined to a cell, and O'Neill bargains with the Goa'uld for Carter's life. The Goa'uld tells Teal'c that he is Jolinar of Malkshur, one of the Tok-ra Goa'ulds, a rebel group opposed to the bloodthirsty ways of the system lord. But, he also reveals that he has been followed here by Ashrak, an assassin trained in the ways of the Goa'uld. Unless the SG-1 team can stop him, Ashrak will kill Jolinar, taking Dr. Carter's life as well. |
| 025 | Prisoners | While exploring a seemingly insignificant planet, O'Neill and the SG-1 team are approached by a ragged figure who pleads for their help from a pursuer named Taldor. They try to defend him, only to discover that the man is a fleeing murderer. Taldor means Justice and, by aiding the man, they are complicit in his crime. Over their protestations of innocence, the team is sent through a Stargate to Hadante, a penal world where brute strength and raw power rule. Strangely, the most powerful person on Hadante seems to be Linea, a diminutive woman who strikes fear into brutes such as Vindoor with her mysterious powers. SG-1 strikes a deal with Linea: if she will help power the Stargate using her cold fusion power source, they will help her escape with them. It seems a fair trade, but there's more to Linea than meets the eye. |
| 026 | The Gamekeeper | O'Neill and the SG-1 team travel to P7J989, where they discover a beautiful garden and a dome full of strange metallic chambers, each containing an unconscious person. As the team inspects the chambers, they are trapped and knocked unconscious. They awaken to find they are reliving pivotal moments in their lives in the hope of changing the outcome. Teal'c joins O'Neill on a battlefield where the Colonel lost a patrol; and witness the death of his parents in a freak accident. A shadowy figure called The Keeper steps forward and explains; they are part of a game that feeds memories into a virtual reality he has created for the amusement and edification of 'his residents' in the metallic chambers. They are there because, he says, the planet has been rendered uninhabitable by pollution. But he's lying and when the SG-1 team threatens to reveal his deceit to the others, he admits defeat. Or does he? |
| 027 | Need | While exploring planet P3R 636, O'Neill and the SG1 team come across what appears to be a troop of Jaffa warriors and ceremonial priests delivering Naquadah, an element treasured by the Goa'uld, through the Stargate. What catches Daniel Jackson's eye, however, is the beautiful Princess Shyla, the melancholy daughter of the planet's ruler, Pyrus The Godslayer. When she attempts suicide, Daniel saves her life, but in doing so, he and the rest of the team are captured and forced to work in the Naquadah mines. When Daniel is injured in an escape attempt, the princess brings him to the palace and nurses him back to health, using a Goa'uld sarcophagus. As O'Neill and the rest of the team work as slaves in the mine, Daniel attempts to negotiate their release. Princess Shyla explains to Daniel the secrets of the planet. She reveals how her father drove out the Goa'uld ruler, and now rules the planet with an iron hand, sending Naquadah through the gate in hopes of appeasing the Goa'uld. She explains that while Pyrus has lived for 700 years, thanks to the rejuvenative powers of the sarcophagus, he is now dying and she will succeed him. She wants Daniel as her King, and she's willing to use the power of the sarcophagus to convince him to accept the throne. |
| 028 | Thor's Chariot | O'Neill and the SG-1 team return to Cimmeria after learning that the Goa'uld have invaded the planet. The team feels responsible since, on their previous visit they destroyed "Thor's Hammer," the planet's main instrument of defense against the Goa'uld. The team makes some remarkable discoveries on the planet. Samantha Carter discovers that she has the power to use the Goa'uld ribbon device. It soon becomes clear that the SG-1 team need help to fight the massive enemy force lead by the vicious Goa'uld Heru-ur. Teal'c, O'Neill and Olaf head out to scout the Goa'uld encampment and soon find themselves face to face with the enemy. Meanwhile, Daniel Jackson, Samantha and Gairwyn search for the Hall of Thor's Might, where they believe they might find weapons to defeat the Goa'uld. They find the hall, where they are presented with a series of tests by a hologram of Thor, the Asgard god who guards the planet. Can they pass the tests and find a way to defend the planet? And, can they do it before Heru-ur's army wipes out the rest of the Cimmerians and the rest of the SG-1 team? |
| 029 | Message in a Bottle | While exploring a now-dead planet, O'Neill and the SG-1 team find an orb that sends out electromagnetic signals. They think it is a time capsule of some sort and are intrigued by its power source, which seems to have lasted a millenia, they bring it back through the Stargate. When Samantha Carter and Daniel Jackson begin their tests, however, the object begins to heat up and the team decides to send it back through the Stargate. The object, however, seems to have other plans. While it is brought to the Stargate, it shoots bolts through the concrete walls, floor and ceiling of the facility, including one that pierces O'Neills shoulder. Further investigation reveals that the object is sending out an alien organism that is infecting people, computers, and the building itself. Attempts to destroy the orb only make it grow faster. As the computer screens go dark and the facilities self-destruct mechanism begins its countdown, Carter suggests they let the organism take over O'Neill's body in the hope the orb will use him to communicate with them. |
| 030 | Family | Teal'c's mentor Bra'tac arrives unexpectedly through the Stargate with shocking news: the Goa'uld Apophis survived the destruction of his ship and has now kidnapped Teal'c's son, Rya'c. O'Neill and the rest of the SG-1 team agree to join Teal'c as he returns to Chulak to rescue Rya'c, but when they arrive they find much has changed. Because Teal'c didn't return from Earth, his wife, Drey'auc, assumed he was dead and married his old friend, Fro'tak. To make matters worse, Rya'c has been brainwashed by Apophis which causes him to denounce his father as a traitor and foil the team's attempts to rescue him. Fro'tak becomes jealous after seeing Teal'c and Drey'auc rekindling their marital flame. The team is almost captured and Fro' tak attempts to betray them to Apophis, forcing O'Neill to take drastic action. But, Teal'c sees a glimmer of hope when Rya'c slips a hidden message into his denunciation of his father. Teal'c wants to rescue him and take him back to Earth and although O'Neill agrees, he suspects Rya'c - or his controller, Apophis - may be setting an elaborate and deadly trap. |
| 031 | Secrets | Daniel Jackson and Teal'c travel back to Abydos, as it has been a year since Daniel left to fulfill a promise he made to Sha're's father Kasuf. When they arrive, Daniel learns that his wife, whom he hasn't seen since she was taken by the Goa'uld, is nine months pregnant. The father is Apophis, who plans to use the baby as his new host. O'Neill and Carter are in Washington to receive a medal for their bravery, and receive their own shocking news. O'Neill is approached by a reporter named Armin Selig who says he has the inside scoop on the Stargate program and is going to run the story. Carter is reunited with her father, who tells her he has cancer. As Carter and O'Neill deal with these large issues, Daniel and Teal'c try to find a way to get Sha're back to Earth before the child is born, and the sleeping Goa'uld within her, awakens. When the arrival of a ship carrying Apophis's enemy Heru-ur prevents them from returning through the Stargate, Teal'c devises a plan to use the rivalry between Apophis and Heru-ur to help them escape. |
| 032 | Bane | While exploring BP6-3Q1, O'Neill and the SG-1 team are attacked by giant insects. The team escapes through the Stargate, but not before Teal'c is stung. When Teal'c returns to Earth, a strange transformation begins, as the insect virus transforms Teal'c's DNA into something like its own. The change baffles Dr. Samantha Carter and geneticist Dr. Richard Harlow and it terrifies Teal'c, who makes O'Neill promise he'll stop the transformation. But, Teal'c's condition intrigues Colonel Maybourne who see the potential for biological weapons in the insect venom. Maybourne uses his presidential mandate to take custody of Teal'c but the Jaffa escapes while being translated, leaving behind his Goa'uld larvae. As Teal'c hides outon the mean streets of the city, where he is befriended by Ally, a young homeless girl, O'Neill and the team return to BP6-3Q1 to capture an insect. While there, they discover the terrible power of the insects: how they bypass normal breeding by genetically transforming their victims into their offspring. With time being of the essence, the Stargate Command must devise a vaccine and keep the larval Goa'uld alive. Most important of all - they must find Teal'c. And they must do it before Maybourne does. |
| 033 | The Tok'Ra I | Captain Samantha Carter has a vivid dream, in which she sees through the eyes of Jolinar, the Tok'ra or rebel Gou'ald, who briefly inhabited her body before dying. Although her father Jacob is dying of cancer, Carter knows she must go on the mission with O'Neill and the rest of the SG-1 team to find the Tok'ra on planet P34 353J. Upon their arrival they meet a suspicious and heavily armed group of Tok'ra, but as Carter reveals her knowledge, relations begin to warm up. The team learns more about the Tok'ra - how they usually only inhabit willing hosts and do not use the Goa'uld sarcophagus - and Carter learns more about the relationship between Martouf and Jolinar, who were partners for nearly 100 years. There is even talk of an alliance, but the trust is fragile and the outcome of the negotiations are uncertain. |
| 034 | The Tok'Ra II | The Tok'ra have turned down O'Neill and SG-1's request for an alliance against the Goa'uld because, as Garshaw explains, the earthlings don't offer enough rewards to justify the security breech. And, the fact that none of the humans will act as host for Selmak, a Tok'ra whose host is dying does little to build trust. Dr. Samantha Carter has an idea. Her father, Gen. Jacob Carter is dying of cancer. If he will become a host, it will save both his life and that of Selmak. But when she and O'Neill return to the Stargate to propose the idea to the General, the Goa'uld, tipped off by a spy, launch an attack on the Tok'ra. The Tok'ra have enough warning to relocate, but by the time O'Neill, Carter and her father return, the attack is underway. The bonding of two beings as sick as Gen. Carter and Selmak would be difficult under the best of circumstances. With Goa'uld death gliders filling the sky, it requires even greater risk and urgency. |
| 035 | Spirits | The SG-11 team has not returned from its mission to Planet PXY 887, where they recently discovered an element, Trinium, that is a hundred times lighter and stronger than steel. Instead, the inhabitants of the planet have fired an arrow made of Trinium through the Stargate and into the shoulder of Col. Jack O'Neill. With O'Neill in the infirmary, the SG-1 team led by Dr. Samantha Carter, heads through the Stargate to investigate and to negotiate a mining treaty with the inhabitants. SG-1 is knocked out on arrival and when they awake, they meet Tonané, a plainspoken Coast Salish Indian, who explains that the SG-11 team were taken by "the spirits" - the same spirits who give the valuable metal to his people. Carter and the others are skeptical as they address T'akya, the wolf, and Xe'ls, the raven, even after the SG-11 team mysteriously reappears. Negotiations with the Salish reach a stalemate and Tonanč returns to Earth with SG-1 and SG-11 to look at alternative mining methods. But when General Hammond tells Conner the head of SG-11, news of plans by N.I.D. to mine the planet whether the Indians agree or not, strange things begin to happen as the spirits, determined to protect the Salish, reveal their true nature. |
| 036 | Touchstone | When a group posing as the SG-1 team steals the climate-controlling Touchstone from the planet Madrona, the planet's weather deteriorates, threatening inhabitants with imminent death unless the stone is recovered. Madrona's high priest Roham and his grand-daughter princess La-Moor, blame the SG-1 team for the theft. The SG-1 team make a disturbing discovery -- the second Stargate on Earth, which had been officially decommissioned, was reactivated by high level orders and used to steal the Touchstone. Now the weather device is on Earth and being used to manipulate the world's climate. When General Hammond discovers the whereabouts of the second Stargate, the SG-1 team races to it, determined to find the Touchstone before all of Madrona perishes, and to discover the hidden agenda behind the Touchstone's theft. |
| 037 | A Matter of Time | While attempting to save the members of SG-10 from a black hole on planet P3X 451, the SG-1 team activates the Stargate and exposes themselves to the hole's gravitational pull. Trying to break free, the team shuts down the gate's power and in the ensuing explosions Teal'c and Daniel are badly injured. Even without power the black hole's gravity continues to draw the SGC closer to the swirling wormhole. With the intense gravity field warping the space/time continuum, the SGC loses contact with the outside world and the Pentagon sends O'Neill's former mate Colonel Cromwell to investigate. Cromwell is tormented with guilt for deserting O'Neill during a Soviet mission and volunteers to partner him in the attempt to save the SGC. Time slows to a near stand-still inside the SGC, where only O'Neill and Cromwell are left. Carter scrambles for a solution before the SGC and then the Earth are torn apart by the black hole's gravitational tides. |
| 038 | The Fifth Race | Daniel and the rest of the SG-1 team travel to an ancient room that houses alien inscriptions in an attempt to decode alien languages discovered by a probe. When O'Neill peers through a viewer in the ancient room, he is caught momentarily in its grasp and shortly after alien words begin appearing in his speech. Before long, his entire brain is taken up with a superior knowledge virtually indecipherable to the rest of the SG-1 team. Daniel is certain that O'Neill now possesses the knowledge of the Ancients, the alien race who invented the Stargates, but he realizes the knowledge is too complex for human minds and will likely cause O'Neill to lose his mind. In an attempt to save himself, O'Neill must access his subconscious mind to discover ones with a greater knowledge than his own, ones who may also have important knowledge about the destiny of mankind. |
| 039 | Serpent's Song | Pursued by Goa'uld death rays, former Goa'uld conqueror and sworn enemy of the SGC, Apophis, throws himself on the mercy of the team. Despite his past evil, SG-1 grant him sanctuary. Apophis, who shows signs of having been tortured, is slowly dying, and promises all the knowledge of the Goa'uld in return for a new host body. When O'Neill rejects his offer, Apophis reveals that he is being pursued by an ancient and powerful Goa'uld named Sokar, the original god of death. Conquered by Apophis in Egyptian times, Sokar has come to wreak his revenge, and will kill anything that stands between him and his ancient adversary. The team's Tok'ra ally, Martouf, tells SG-1 that unless Apophis is sent back to face his fate all those around him will be destroyed, either by Sokar, or the many Goa'uld who wish their former leader dead. |
| 040 | Holiday | When the SG-1 team stumble upon the chamber of former Goa'uld enemy Ma'chello, they fall victim to his powerful body-swapping invention. Ma'chello takes on Daniel's body and the young archeologist finds himself trapped in the body of an old and dying man. In Daniel's body, Ma'chello flees the SGC and gets a taste of life on Earth for the first time, while Daniel lies on his death bed in the hospital. In an attempt to help their friend, O'Neill and Teal'c bring the invention to the SGC, but accidentally trigger it and find themselves in each other's body. When Ma'chello is tracked down and returned to the SGC, he reveals that the machine's process is irreversible. |
| 041 | One False Step | During a routine reconnaissance mission, the UAV plane crashes into a cactus-like plant on a planet inhabited by an unusual life form. Sent to recover the plane, the SG-1 team discovers those living on the planet are friendly, gentle and far simpler than their human counterparts. Shortly after the team's arrival, aliens begin falling ill and before long a plague of illness sweeps the race. Carter returns to the base with the sickest alien, in order to work on a cure. O'Neill and Daniel begin acting erratically and complain of headaches which disappear once they are back at the SGC. As the number of afflicted aliens grows, it appears that the SG-1 team has unwittingly unleashed something that threatens the survival of this entire civilization. |
| 042 | Show and Tell | A young boy gains entry to the SGC and tells the SG-1 team he has come with his mother, a member of the invisible Reetou race. The boy, who asks to be called Charlie after O'Neill's dead son, announces that the Goa'uld destroyed his planet Reetalia and now Reetou rebels intend to kill all human beings. The rebels believe that by killing all potential hosts for the Goa'uld they will gradually eliminate the Goa'uld themselves. His mother created Charlie to serve as an intermediary between the Reetou and humans and to warn them of the coming rebel attack, but due to his accelerated growth, the boy's organs are now failing and unless he receives expert medical help he will die soon. The SG-1 team call Carter's father Jacob, a Tok'ra, to help them. He brings a laser device which can make the Reetou visible and destroy them. But, it may be too late. Thousands of Reetou are swarming outside the wormhole and an unknown number may have already gained entry into the SGC. |
| 043 | 1969 | Through a solar flare, the SG-1 team are propelled back in time to 1969, landing in a top-secret military facility. Carrying a letter General Hammond gave her, Carter is searched by a young Lieutenant who is astonished by the letter's contents. As the team is transported for further interrogations, the Lieutenant helps them escape and tells them the letter appeared to be from him many years in the future. Desperate to find the Stargate so they can return to the present, the team seeks out Catherine, who they believe may know its location. Hitchhiking to see her in New York, they are picked up by Michael and Jenny , two friendly flower children on their way to Woodstock. They immediately warm to the team's fugitive appearance. Carter discovers that Hammond's note includes the date of the next solar flare and they race to the Stargate before their chance of leaving the past is lost for good. |
| 044 | Out of Mind | Awakening from what seems like cryogenic suspension, O'Neill finds himself in a futuristic version of the SGC surrounded by unfamiliar faces. He is told by doctors he has been frozen for 79 years and the rest of the SG-1 team perished long ago. The doctors hook O'Neill to a device which turns his memories into holographs then question him for information about races able to defeat the Goa'uld. The doctors claim they need all the help they can get in their current war against the Goa'ulds. When O'Neill overhears the doctors speaking in Goa'uld voices, he realizes he may be part of an elaborate set up. He escapes and discovers the SGC is actually a replica built inside a Goa'uld stronghold, and that in nearby rooms Daniel and Carter are undergoing similar treatments. Attempting to escape, the three are blocked by Hathor who, enraged by their refusal, prepares to implant one of them with a larvae. |
| Season 3: | ||
| 045 | Into the Fire | Trapped on Hathor's planet, Carter and Daniel can only watch helplessly as Hathor implants O'Neill with a Goa'uld symbiote. General Hammond sends Colonel Makepeace and six Stargate units to reclaim SG-1, but when the units are defeated, Hammond decides to do the job himself. Meanwhile, Makepeace succeeds in rescuing Carter and Daniel, but Hathor's army has created an Energy Barrier blocking them from the Stargate. Back in Hathor's facility, a Tok'ra spy closes O'Neill in a cryogenic chamber to kill his goa'uld host. As Carter rescues her freezing teammate, they come face to face with the enraged queen. In the Jaffa city of Chulak, Teal'c attempts to raise an army to help his friends and stumbles across the injured Bra'tac, who has been left for dead by Apohpis' guards. Bra'tac leads them to an ancient Death Glider and the three forge a daring rescue plan. |
| 046 | Seth | Carter's father, Jacob, enlists the SG-1 team in his hunt for the ancient Goa'uld Lord Seth, whom he believes is hiding on earth. A computer search reveals Seth has maintained power on earth for thousands of years using false religion and the SG-1 team trace him to a heavily armed compound in Washington State. Outside the compound they clash with a team of action-happy ATF men led by the adversarial Hamner, and they meet Levinson, a frantic father who's desperate to rescue his son Tom from Seth's cult. O'Neill, Carter and Daniel break into the compound but within minutes they fall victim to the biological agent Seth uses to brainwash his followers into doing his bidding. |
| 047 | Fair Game | As guard leader, Thor tells O'Neill that the Goa'uld System Lords plan to attack Earth, and offers his help in negotiating a peace deal. Three System Lords attend the session, Yu, Nirrti and Osiris - the Lord responsible for killing Teal'c's father. The three initially agree to the Asguard's peace proposal on the condition that Earth gives up the Stargate. But when Teal'c and Osiris are discovered badly beaten, Teal'c is blamed and the two remaining Lords vow to attack Earth as retribution. Despite Nirrti's claim that she tried the healing hand technique on Osiris and it didn't work, Carter uses it and manages to save the Lord. Realizing that Nirrti orchestrated the beating to seize power, Yu and Osiris turn their rage toward their former comrade giving Earth a temporary reprieve. |
| 048 | Legacy | During a routine mission, the SG-1 team discovers a room containing the corpses -- a league of Goa'uld who challenged the System Lords. One is holding a tablet, and after Daniel touches it, he begins to hear voices and see nightmarish visions. Medical tests indicate schizophrenia. Whatever is interfering with Daniel's mind, however, soon transfers to Teal'c with far more deadly consequences. As the parasite leaves his body, Daniel hears the voice of the dead Machello declaring death to the Goa'uld. Daniel realizes he was infected by Machello's Goa'uld killing parasite, a theory borne out by Teal'c's rapid deterioration. Believing the tablet holds the key to Teal'c's survival, the team brings it to the lab, but as they open it, the parasites ooze into Dr. Frasier, Carter and O'Neill. Carter proves immune, but with parasites inside them, Frasier and O'Neill deteriorate rapidly and Hammond has no choice but to seal the lab off with the three inside. |
| 049 | Learning Curve | In the pursuit of knowledge, Jack O'Neill, Teal'c and Daniel Jackson travel to the planet Orban as part of an exchange program. Daniel and Teal'c remain on the planet -- Daniel to study an ancient mosaic pattern on the floor of their Stargate room that he hopes will explain the origin of the Orbanian people, and Teal'c to prepare the Orbanians, should they ever encounter the Goa'uld, by sharing his knowledge with them. O'Neill travels back to earth with a young Orbanian girl, Merrin, and her chaperone, Kalan, to present the SGC with a valuable Naquadah reactor. All are surprised when it is the young Merrin who volunteers to stay at the SGC and teach Samantha Carter how to build such a complicated technical device. As Carter and O'Neill spend more time with Merrin, they become aware that she is not a typical eleven-year-old. She is incredibly knowledgeable, but has no understanding of fun or play. O'Neill and the rest of SG-1 uncover the truth behind Merrin's intelligence, and how it will effect her and the other children of Orban. He defies orders and sets out to change Merrin's fate by taking her off base, to show her the value of what her childhood could be like and what she has been missing. |
| 050 | Point of View | SGC is taken aback when an alternate reality version of Samantha Carter and the deceased Major Kawalsky are found in a secured building in top secret Area 51. To transport themselves to our present day Earth, they used the Quantum Mirror (previously seen in "There But For The Grace of God"). When the alternate Carter and Kawalsky are taken to SGC for debriefing, they can't believe how different everything is in this reality. Here Colonel Jack O'Neill is alive, whereas in their alternate reality he was married to Dr. Carter before his recent death at the hands of the Goa'uld. Teal'c is an ally rather than the enemy, Major Kawalsky has been dead for several months, and their Samantha Carter is a Major who is identical in appearance with the exception of her short hair. Dr. Carter begins to suffer from temporal distortion, a side effect caused by travel through the quantum mirror. Major Carter determines that Dr. Carter and Major Kawalsky will die unless they are returned to their alternate reality. Unfortunately in their reality, the Goa'uld are swarming the SGC and returning means certain death. SG-1 must use their present day resources and knowledge to return with their new acquaintances and overthrow the Goa'uld. |
| 051 | Dead Man's Switch | SG-1 travels to planet PJ6-877 for a routine exploration. Almost immediately after arriving, they are captured in an invisible force-field by alien bounty hunter Aris Boch. Aris takes them to his cargo ship, which is completely invisible from the outside. He has come to this planet to hunt a Goa'uld named Kel'tar who is wanted by the evil System Lord Sokar. He attempts to solicit help from SG-1, in exchange for their freedom. He informs them that should they refuse to participate, he will take them to Sokar. There are sizable bounties on the heads of Teal'c and Samantha Carter, a reasonable bounty on the head of Jack O'Neill, but Daniel Jackson could probably only be traded for a day's rations. After an unsuccessful escape attempt, SG-1 agrees to help Aris Boch catch his Goa'uld. Carter must remain behind with Aris while Jack, Daniel and Teal'c approach the cave that Kel'tar is hiding in and go in for the retrieval. When Kel'tar is captured, he informs SG-1 that he is not a Goa'uld, he is a Tok'ra named Korra. If handed over by Aris to Sokar, he would be tortured to gain information that would endanger many other Tok'ra. SG-1 and their Tok'ra ally must find a means of escape or try to convince the cold hearted bounty hunter for once, to do the right thing. Unfortunately, Aris Boch's life is dependent on something only the Goa'ulds can supply him with and in order to get it, he must trade in lives. |
| 052 | Demons | SG-1 arrives at a medieval village and frees Mary, a young woman who has been left outside tied to a stake. Simon, friar of the village and Mary's friend, explains that Mary is a sacrifice for the demon that plagues their village. The Canon chose her when he mistook her illness for evil possession. When the demon arrives and finds no sacrifice, he promises to destroy the village the next day unless five humans are left for sacrifice. SG-1 recognizes this "demon" as Unas, and plot to destroy it, but the Canon pronounces SG-1 evil and condemns them to be sacrificed. SG-1 must convince Simon to go against everything he believes in order to save themselves and rid the village of their demon forever. |
| 053 | Rules of Engagement | Upon exiting the Stargate, SG-1 finds itself in the midst of battle. A group of SG soldiers battles a Jaffa army. Believing the soldiers to be the missing-in-action SG-11 team, O'Neill and the others provide assistance. Much to their surprise, the mystery SG team turns their weapons on SG-1. SG-1 wakes up in the soldiers' training camp with headaches and no weapons. The camp's leader, Captain Rogers, assumes them to be from the rival camp until he recognizes Teal'c as Jaffa. Rogers presumes that SG-1 has been sent by the camp's long-gone Jaffa leaders to test their battle readiness. The Captain explains that the soldiers' standing orders are to practice battle using non-lethal Earth weapons until the return of Apophis. O'Neill tells them Apophis is dead. The soldiers don't believe him and resume their war games. As O'Neill and the others try to figure out what to do, the games take a disastrous turn when SG-1's confiscated weapons accidentally make it out onto the battlefield. |
| 054 | Forever in a Day | During a rescue of captured Abydonians, including his father-in-law, Kasuf, Daniel Jackson sees his long-lost wife Sha're watching the activity from a nearby tent. He follows her inside, where Sha're, who is actually the Goa'uld Amaunet, takes Daniel in the grip of a Goa'uld ribbon device. Teal'c enters the tent with his staff weapon as Daniel falls unconscious. Daniel awakens in the SGC's infirmary, where Teal'c sadly admits he was forced to kill Sha're to save Daniel's life. Daniel refuses to believe this, until he is shown Sha're's body. Distraught over his wife's death and angry at Teal'c for causing it, Daniel pulls away from his friends and resigns from the SGC. When Sha're starts appearing to him in vivid dreams, Daniel finds he must overcome his grief if he is to understand her message. |
| 055 | Past and Present | SG-1 travels to a planet whose inhabitants seem to be suffering from mass retrograde amnesia. They have no memory of their lives before the unknown event they call the "Vorlix" - and report that their elders and children are missing. The planet faces complete devastation unless the people's memories can be restored. The inhabitants introduce Ke'ra, a brilliant and personable young woman who has come to be the leader of her people. She and Daniel Jackson develop a mutual attraction. Ke'ra returns to Earth with SG-1 in hopes that her existing research on the Vorlix may help them find a cure. But as the investigation progresses, SG-1 begins to suspect that Ke'ra may not be who or what she appears. |
| 056 | Jolinar's Memories | The Tok'ra Martouf arrives at the SGC with troubling news: Major Carter's father, Jacob, and his Tok'ra symbiote Selmak, have been captured by the evil Goa'uld System Lord Sokar. Jacob/Selmak is imprisoned on a moon called Netu, which Sokar has transformed into a literal Hell. The Tok'ra believe that Sokar plans to launch an attack against the other System Lords, gaining full control for himself. Martouf will try to rescue Jacob/Selmak, but his first priority is finding out how much Selmak knows about Sokar's plan. Unfortunately, no one has escaped from Hell. No one except Jolinar, and she never told anyone else. SG-1 and Martouf travel to Netu on a space ship. En route, Martouf uses Tok'ra technology to access any of Jolinar's memories that might still be in Carter's mind. However, what Carter recalls are painful remembrances from her own past, and dark secrets that Jolinar never wished for Martouf to know. Once they reach Netu, Teal'c stays on board the ship while the rest of SG-1 and Martouf search for Jacob/Selmak through the underground caverns of Hell, but the unexpected appearance of an old foe foils SG-1's plan. |
| 057 | The Devil You Know | During an attempt to rescue Jacob Carter, SG-1 and Martouf have been captured by Apophis, now one of Hell's denizens, who is determined to use the information they possess to overthrow Sokar. With the aide of the Tok'ra memory technology and a hallucinogenic drug nicknamed "the blood of Sokar," each prisoner is forced to relive vivid, painful memories. But this time, they are unable to distinguish between memory and reality. Meanwhile, an attack by Sokar's forces leaves Teal'c with no choice but to seek back-up from the Tok'ra. They respond with orders to deliver a bomb that will destroy Netu and Teal'c's friends along with it. Necessary casualties in the war against Sokar. |
| 058 | Foothold | En route to the infirmary after a mission, SG-1 learns that part of the SGC has been sealed off due to a chemical leak. Soon after, during their routine examinations, Dr. Fraiser injects each member of the team with a sedative, rendering them unconscious. Teal'c is the first to awaken, and secretly observes Dr. Fraiser and General Hammond talking with two aliens. The General orders Teal'c and Carter placed in holding cells. Feigning unconsciousness, he waits until he and his escorts are away from the infirmary before overpowering the guards and waking Major Carter. Carter and Teal'c quickly realize that they cannot trust anyone in the SGC and must seek help outside the base. During the escape, one of them is captured. The other must rely on the one person they can't trust in order to save the SGC and the Earth from invasion. |
| 059 | Pretense | The Tollan Narim pays an unexpected visit to the SGC, inviting the members of SG-1 to participate in "Triad." When SG-1 shows up on the new Tollan home world, they learn that the Triad is an ancient ceremony of justice, and the person on trial is their old friend Skaara. The Goa'uld Klorel's death glider crash landed on the Tollan planet. Klorel was injured, which allowed the host personality, Skaara, to emerge and request amnesty. This Triad will determine which of the personalities will forever have control over the host body: the Goa'ld Klorel, or Skaara. Daniel and O'Neill will argue for Skaara's position, while another Goa'uld named Zipacna will argue for Klorel's. As Daniel and O'Neill work on their arguments, Carter and Teal'c grow suspicious that Zipacna's appearance may indicate an ulterior motive. But when SG-1 brings its concerns to the Tollan leaders, it puts Skaara in further danger of losing his identity forever. |
| 060 | Urgo | SG-1 steps through the Stargate on their way to a paradise planet and end up at the SGC. Adding to their confusion is Hammond's assertion that the team was gone for fifteen hours, not the mere moment that the SG-1 perceived. Dr. Fraiser's examinations of the team members are inconclusive, but an analysis of the MALP data reveals a brief initial image of an alien lab just before the paradise view. They theorize the paradise image is a means to lure people to the planet. But for what reason? As they try to figure this out, each member of the team begins to experience intense cravings. Fraiser soon figures out why: a microscopic implant in each of SG-1's brains. The team is relieved of duty and isolated until Fraiser can find a way to remove the implant. Soon SG-1 is hearing and seeing the image of a man who identifies himself as "Urgo" - actually, the manifestation of the implants in their heads. Only SG-1 can see and hear him. Though Urgo claims his only purpose is to record new experiences, SG-1 begins to suspect he may have another, more nefarious purpose. However, getting rid of Urgo is not going to be easy. |
| 061 | A Hundred Days | Colonel O'Neill and the rest of the SG-1 team have established ties with a small village on the planet Edora, and their leader Laira, with whom O'Neill shares a mutual and quiet attraction. Everyone gathers to watch the annual meteor shower referred to by the natives as "fire rain." At first, it's a pleasant light show, but an extra-large shooting star prompts Carter and Daniel to conduct further research. Their results indicate that Edora travels through an asteriod belt every year, but every century and a half the orbit hits a particularly dense section of debris. Those meteors hit the surface of the planet to cataclysmic effect, and apparently this is one of those years. SG-1's evacuation of the villagers is all but complete when Laira discovers her son missing. O'Neill rushes off to assist her, ordering the rest of SG-1 to return to base. Carter and Teal'c barely make it out in time before a large meteor hits the Stargate, burying it and trapping O'Neill on Edora. Both sides deal with the loss while struggling to find a way to correct it. |
| 062 | Shades of Grey | SG-1 travels to Tollana to negotiate a trade. O'Neill becomes extremely annoyed when the Tollans refuse to cooperate due to their fear that any weaponry given to Earth would more likely be used on itself than to protect against the Goa'uld. In an act that shocks the rest of his team, O'Neill steals a Tollan device as they are departing back to Earth. Upon hearing of Colonel O'Neill's deed, an outraged General Hammond relieves O'Neill of his command. When the Tollans pay a visit and announce that they intend to break all ties with Earth, Hammond has no choice but to offer O'Neill an early retirement. Colonel Maybourne, hearing of O'Neill's indiscretion, pays him a visit at his home to make him an interesting offer. |
| 063 | New Ground | The SG-1 team travels to a planet where, unbeknownst to them, the planet's two cultures have been at war over their opposed beliefs regarding the Stargate. Upon their arrival, they are met by the curious Nyan, a scientist. Nyan explains to them that their arrival through the Stargate proves that the beliefs of his rival culture, the Optricans, is true, and that humans were brought to this planet by aliens through a gateway. His culture, the Bedrosians, believe that human life evolved without a gateway and was created by their God, Nefertum. The team's arrival is soon detected by a group of Bedrosian soldiers and their leader, Rigar. O'Neill, Carter and Daniel are captured, while Tealc' and Nyan narrowly escape. During his escape, Teal'c is blinded. Rigar cages his three prisoners and interrogates them as to how they arrived on his planet. He believes that they are Optrican spies, when they insist that they traveled via the Stargate. Rather than face the possibility that the entire belief system of his people is wrong, Rigar chooses to destroy all evidence, including SG-1. Though blinded, Teal'c, with Nyan's help, must outwit the Bedrosians before Rigar can execute his plan. |
| 064 | Maternal Instinct | Bra'tac arrives at the SGC pleading for medical assistance for his battered Jaffa apprentice accompanying him. He announces that Chulak, the home planet to himself and Teal'c, was brutally attacked by Apophis, and goes on to tell that it was as though Apophis was looking for something. Daniel deduces that "something" to be the Harsesis, the child Apophis fathered with Sha're/Amaunet. This forbidden child would contain all the knowledge of the Goa'uld, and if he were to fall into the wrong hands, could be the Goa'uld's undoing. Using the combined knowledge of Bra'tac, Daniel, and the available computer analysis, SG-1 decides on the planet most likely to be "Kheb" of Jaffa and Goa'uld legend. Bra'tac and SG-1 travel to the planet in search of the Harsesis child. Realizing that Apophis could come to the same conclusion about Kheb, the SG-1 team must race to find the child before he does. |
| 065 | Crystal Skull | Daniel Jackson becomes intrigued when the video transmission from the MALP reveals a huge Mayan pyramid with a glowing crystal skull in its center. He tells the rest of SG-1 and General Hammond that the skull appears to be identical to one his grandfather, Nicholas Ballard, found in Belize in 1971. He goes on to tell that his grandfather claimed that the skull possessed a power to teleport you to a place inhabited by aliens. When the academic community shunned Nicholas because of his seeminly ridiculous claims, he never recovered. The team travels to the planet to investigate. Daniel approaches the crystal skull and is drawn to stare into its eyes. Meanwhile the cavern housing the skull begins to emit high levels of radiation. The team begins to evacuate but Daniel is entranced by the skull and after several moments, his body undergoes a phase shift and becomes invisible. O'Neill, Carter and Teal'c must flee the lethal radiation leaving an invisible Daniel behind. Teal'c, being somewhat protected by his symbiote, returns to the planet to look for Daniel. When he can't see him, he acquires the skull and returns to the SGC unknowingly with Daniel in tow. SG-1 must recruit the assistance of Daniel's grandfather whose failure at proving his Crystal Skull theory has landed him in a psychiatric institution. They bring Nicholas Ballard back to the SGC in the hopes that he can unlock the secrets of the skull and bring Daniel home. |
| 066 | Nemesis | While preparing for a week of leave, O'Neill is engulfed in a white glow and disappears. Carter immediately recognizes that O'Neill has been transported away by the Asgard. O'Neill suddenly finds himself a little disoriented on Thor's ship. He begins to hear a strange sound and moments later is faced with hundreds of menacing looking metallic bugs. He freezes as they swarm past him. O'Neill heads in the direction the bugs came from and comes upon a very weak Thor. Thor tells O'Neill that he is dying and directs him to a control panel for further information as he is too weak. O'Neill learns that these bugs are called replicators and are artificial organisms that have overtaken the ship and have directed it to Earth. The effects of the replicators reaching Earth would be devastating. O'Neill appears back in the briefing room of the SGC in the form of a hologram and informs General Hammond and the rest of his team of the situation. He orders them to gather a large amount of explosives that he will transport up. The team, of course, wants to be transported up as well, but O'Neill orders them not to. O'Neill can't believe his eyes when the explosives arrive with SG-1 in tow. They have little time to formulate a plan to outwit the replicators and destroy the ship before it reaches Earth, hopefully finding a way to save themselves in the process. |
| Season 4: | ||
| 067 | Small Victories | SG-1 returns the SGC with news that earth has been saved from the replicators only to learn that one of the deadly creatures was not destroyed. After crashing into the ocean aboard Thor's ship, the replicator bug has found its way into a Russian submarine where it has killed the entire crew and is continuing to rapidly replicate. O'Neill suggests that the sub be towed out to sea and nuked, but the Pentagon feels that such an act could cause a serious situation with the Russian government. Instead, O'Neill and Teal'c lead a small heavily armed team aboard the sub in the hopes that the replicators can be eliminated by sheer firepower. Carter is taken to Thor's home planet which is on the verge of total destruction by the replicators. Thor believes that perhaps Carter's human knowledge could hold the key to the Asgard defeating the replicators once and for all. |
| 068 | The Other Side | The SGC is contacted by Alar, a representative of the planet Euronda. His people, who claim direct descent from Earth, are under attack and in need of help. General Hammond sends SG-1 on a humanitarian mission to deliver food and medical supplies. SG-1 arrives to find a civilization devastated by war - and a leader desperate to make a deal. In exchange for the heavy water they need to sustain their defensive fields, Alar is prepared to offer advanced Eurondan technology. O'Neill quickly agrees to the trade. Daniel, however, is suspicious that the Eurondans have not been completely honest about their agenda and sets out to discover the truth. |
| 069 | Upgrades | Anise, a new Tok'ra representative to Earth, approaches the SGC for help in testing some mysterious armband devices discovered amongst the ruins of a distant planet. Anise believes the devices could prove a powerful weapon in their war against the Goa'uld. However, since symbiotes seem to render the devices ineffective, she requires human test subjects to prove her theory. O'Neill, Carter, and Daniel volunteer. They are outfitted with armbands and within a short time, begin to demonstrate incredible strength and speed. But Dr. Fraiser grows concerned when medical tests suggest that the devices could be endangering their lives. General Hammond orders the armbands removed - only SG-1 is shocked to discover the devices will not come off. Anise sees an opportunity and suggests that SG-1, now outfitted with the armbands, be sent to destroy a new ship being built by Apophis. The General flatly refuses and orders SG-1 to remain on base. Their judgment clouded by the alien devices, the team defies the order and sets off on what could well be a suicide mission. |
| 070 | Crossroads | SG-1 responds to an incoming wormhole with Bra'tac's signal. Instead of Bra'tac, they find Shan'auc who tells them that she has come on behalf of Bra'tac. Teal'c goes to Shan'auc and it is immediately evident to all that the two share chemistry and history. Shan'auc claims to have discovered a way to communicate with her symbiote, and it, in turn, has shared memories with her. These memories, she believes, could be the means to defeat the Goa'uld. She claims that through their communications, she has convinced her symbiote that the Goa'uld are evil. The symbiote is prepared to tell all it knows to the Tok'ra. Teal'c remains skeptical of Shan'auc's claim, until he, himself, shares a memory with his symbiote. The Tok'ra agree that Sha'auc's symbiote is of great value and find a willing Tok'ra host for it. Will the symbiote continue to tell its secrets and offer a method to defeat the Goa'uld or has it cleverly deceived Sha'auc, SG-1 and the Tok'ra? |
| 071 | Divide and Conquer | During a meeting with the Tok'ra high council, Major Graham of the SGC goes berserk, firing uncontrollably upon the Tok'ra before taking his own life. The SGC is stunned to discover that Graham is a Zatarc, the victim of Goa'uld mind control technology. According to Anise, its victims are subconsciously programmed to kill, their recollection of the procedure covered by false memories. Anyone who has come into contact with the Goa'uld could well be a Zatarc - and wholly unaware of the fact. Through the use of an experimental testing device designed by the Tok'ra, Anise sets out to determine who, at the SGC, has been programmed. The test proves successful in uncovering a second Zatarc - Lieutenant Astor, a former teammate of Graham's, who also goes berserk, shooting up the SGC before turning the gun on herself. But subsequent testing uncovers false memories in two more members of the SGC: Colonel Jack O'Neill and Major Samantha Carter. |
| 072 | Window of Opportunity | While exploring planet P4X 639, the SG-1 team meets Malikai, a human explorer from another world who shares Daniel's interest in an alien computer covered in a strange Latin-like script. As solar flares flash from the red sun overhead, Malikai warns Daniel that the geomagnetic disturbance may be dangerous to the SG-1 team and tells him to leave. When Daniel ignores him, Malikai zaps him with a weapon and begins to program the alien computer. O'Neill and Teal'c rush to Daniel's aid and are caught, with Malikai, in a mysterious blue light. Suddenly, they find themselves back at Stargate command, ten hours earlier, preparing to head off on the mission they've just returned from. And then it happens again. And again. And again. As O'Neill returns to eat the same plate of Fruit Loops over and over again, it becomes clear that they've been caught in a time loop and that only he and Teal'c retain their memories through each ten-hour cycle. It's up to them to decode the message on the mysterious machine and figure out a way to break the loop. |
| 073 | Watergate | When the Stargate won't open, trapping teams offworld, the SG-1 team investigates and learns that the Russians have their own Stargate. Their Stargate, apparently recovered from the sea after an Asguard ship crashed on earth, is locked open, maintaining a perpetual wormhole that defies explanation. At the request of Russian scientist Dr. Svetlana Markov, the SG-1 team is dispatched to the Russian stargate facility, where they make a shocking discovery. All the soldiers and scientists are dead and the Stargate remains locked open, connected to a water-covered planet. Svetlana explains that the Russians had retrieved a sample of the water, and found it has amazing properties, including the ability to emit significant levels of energy. That same water, however, seems to have disabled the drone, leaving it inoperable and sending transmissions that are keeping the gate open. Daniel, Carter and Svetlana head through the wormhole in a miniature submarine in an attempt to recover the drone. The water brings the sub to a halt and begins to crush it, leaving the team unable to return through the Stargate. Meanwhile, back at the Russian facility, O'Neill and Teal'c make their own shocking discovery. Inside a freezer is the frozen body of Col. Maybourne, a SG-1 turncoat who has apparently been advising the Russians. As he begins to thaw, he comes back to life, spewing out gallons of water and a terrified warning. This may look like H20, but it's alive and it's playing for keeps |
| 074 | The First Ones | While conducting an archeological dig on planet P3X 888, Daniel Jackson makes a remarkable discovery: a primordial Goa'uld symbiote, an ancient, predatory version of SG1's parasitical enemies. Before he can bring back his sample however, his team is attacked by an Unas. One team member is killed and Daniel is dragged off into the wilderness by the giant primitive creature. Learning of Daniel's disappearance, O'Neill leads a rescue mission to the planet. Upon his arrival, he discovers that SG-11 has been almost wiped out - only Hawkins survived - and the planet's water supply is teeming with Goa'uld symbiotes. While O'Neill and Teal'c struggle with the possibility that one of their men may have been inhabited by a Goa'uld, Daniel is dragged further into the wilderness by his captor. Gradually, he begins to understand a few words of the creature's language. The Unas, a juvenile whose name seems to be Chaka, saves Daniel's life when he's attacked by a symbiote. As the rescue team struggles to catch up, however, the question remains: has Daniel become the Unas' newest friend or is he simply being brought home for dinner? |
| 075 | Scorched Earth | Thanks to SG-1, a civilization known as the Enkarans have been transplanted from a Goa'uld slave planet to a safer, more hospitable world. But soon after they settle in, problems arise. One of their villages is attacked by a mysterious ship. The Enkarans seem to be facing a threat even more formidable than the Goa'uld. But when SG-1 investigates, they discover that the mystery ship has no hostile intent. It is merely terraforming the planet in order to make it habitable for the Gadmeer, a long-dormant alien species. Lotan, a bio-mechanical liaison created by the ship, explains that once the terraforming procedure has begun, it cannot be halted. To do so would mean extinction for the Gadmeer. On the other hand, a completion of the terraforming process would mean certain death for the Enkarans. SG-1 must find a solution to this ethical dilemma, or face the extinction of an entire race. |
| 076 | Beneath the Surface | SG-1 awakens in a mysterious underground complex with no memory of their previous lives. In fact, they seem to possess a whole new set of memories. No longer O'Neill, Carter, Daniel, and Teal'c, they are Jonah, Therra, Carlin and Tor, laborers doomed to a dreary existence, working the mines beneath an ice-covered planet. Back at the SGC, meanwhile, General Hammond is faced with the possibility that SG-1 perished on the planet's icy surface, a possibility he refuses to accept. As the General tries to unravel the team's mysterious disappearance, the members of SG-1 grasp at fleeting memories of their former lives, memories which are not just the keys to their freedom, but to their very survival. |
| 077 | Point of No Return | The SGC is contacted by a rambling individual who claims full knowledge of a host of government conspiracies, from the Kennedy cover-up to CIA-sanctioned microwave harassment of Libertarian candidates. He sounds like a crackpot, someone hardly worthy of their attention, that is until he mentions the Stargate. Hammond wants to play it safe. They need to check this guy out. O'Neill meets with the mystery caller, a nebbish fellow named Martin Lloyd who insists he is an alien and in possession of a space ship (who's location slips his mind at the moment). O'Neill is ready to dismiss Martin as a harmless nutjob and head back to Cheyenne Mountain, however, a series of strange occurrences begin to suggest that maybe, just maybe, there could be some truth to his story. |
| 078 | Tangent | The SGC is contacted by a rambling individual who claims full knowledge of a host of government conspiracies, from the Kennedy cover-up to CIA-sanctioned microwave harassment of Libertarian candidates. He sounds like a crackpot, someone hardly worthy of their attention, that is until he mentions the Stargate. Hammond wants to play it safe. They need to check this guy out. O'Neill meets with the mystery caller, a nebbish fellow named Martin Lloyd who insists he is an alien and in possession of a space ship (who's location slips his mind at the moment). O'Neill is ready to dismiss Martin as a harmless nutjob and head back to Cheyenne Mountain, however, a series of strange occurrences begin to suggest that maybe, just maybe, there could be some truth to his story. |
| 079 | The Curse | When Daniel Jackson's old archeology professor, Dr. Jordan, dies in a mysterious lab explosion, Daniel pays a return visit to his old academic stomping grounds. But as he reacquaints himself with his former colleagues, he begins to suspect that Dr. Jordan's death may not have been an accident. He discovers that one of the items the professor was studying, an ancient Egyptian jar, contains a perfectly preserved Goa'uld symbiote. Apparently, a crack in the vessel compromised the sedative solution within, killing the creature. But further investigation reveals a second jar may have existed. With a Goa'uld apparently stalking the campus and the local community abuzz with talk of an ancient curse, Daniel must unravel the mystery before it's too late. |
| 080 | Serpent's Venom | While visiting Chulak to gather support for a Jaffa rebellion, Teal'c is captured by the Goa'uld. The rest of SG-1, unaware of his fate, are dispatched to thwart a burgeoning alliance between Apophis and Heru'ur. But when they arrive at the neutral location chosen for the meeting - an ancient minefield floating in space - they discover that Heru-ur has brought along a gift to seal the deal: a battered but defiant Teal'c. SG-1 is torn. Do they try to rescue Teal'c? Or, as Jacob Carter argues, does the success of their mission outweigh the life of their friend? |
| 081 | Chain Reaction | When General Hammond announces he is stepping down as head of the SGC, O'Neill suspects that there is more to his decision than he is letting on. And, as it turns out, O'Neill is right as he discovers that the NID was behind the change of command. Fed up with the general's inability to acquire alien technology through whatever means necessary, it pressured him into resigning. When Hammond's replacement, the hawkish General Bauer, breaks up SG-1 and assigns Carter the task of building a planet-killing Naquadah bomb, O'Neill takes matters into his own hands. He decides to take on the NID, but his success will rest in the hands of a most unlikely ally: Colonel Maybourne. |
| 082 | 2010 | It's 2010 and a lot has happened in ten years. The Goa'uld have been defeated and diseases such as cancer have been wiped out. Earth's saviors are an alien race known as the Aschen. Their advanced technology has not only ensured the planet's safety, but it has won them the respect and friendship of all humanity. In spite of vast medical advancements however, Samantha Carter and her husband Joe are unable to conceive a child. The Aschen doctors insist Samantha is fine, but Dr. Fraiser's tests reveal something very different. The Aschen have been lying all along. Carter's investigation reveals an insidious plot by the Aschen to wipe out the human race through a process of slow attrition, but dealing with this alien threat seems virtually impossible. The Aschen have become entrenched in Earth society. They hold the reins of power. Challenging them would mean certain defeat. Finally, SG-1 comes to realize that there is still hope…ten years in the past. |
| 083 | Absolute Power | SG-1 is called to Abydos to investigate a strange phenomenon: a whirling sandstorm that seems to whisper Daniel's name. When they confront the twisting tempest, it dissolves to reveal a young boy who introduces himself as Shifu, the Harsesis. Shifu is brought back to Stargate Command where he undergoes a series of tests. They reveal Shifu is physically normal. But it is apparent to all that the young boy is wise beyond his years. Possessing the genetic memory of the Goa'uld, he will undoubtedly prove a powerful weapon against the System Lords. Faced with this prospect, the Harsesis child sets out to teach Daniel a lesson - by imbuing him with the sought-after genetic memories and launching him on a spiritual journey. Ultimately, Daniel must face a difficult challenge. Will he use his newfound knowledge to change the world for the better, or will he allow this knowledge to change him for the worse? |
| 084 | The Light | One member of an SGC unit has committed suicide and three others, including Daniel, are near death. Their condition is a mystery, but the answer could well lie in a strange offworld temple. O'Neill, Carter, and Teal'c check out the site and discover a room with a mesmerizing light display. They conclude that the temple was, at one point, a Goa'uld pleasure palace. As their investigation progresses, they come to realize that the temple is directly affecting their brain physiology - delivering euphoric highs while they are on its premises, and debilitating lows of withdrawal when they attempt to leave. Trapped, they must find a way to break this otherworldly addiction. As it turns out, a young man, seemingly unaffected by the strange environment, may hold the key to their salvation. |
| 085 | Prodigy | During a visit to the Air Force Academy, Carter makes the acquaintance of Jennifer Hailey, a promising young cadet with a rebellious streak. Carter sees great potential in her, but Jennifer seems determined to sabotage her future with the Air Force. She is fiercely independent, opinionated, and resentful of Carter to whom she is constantly being compared. On the other hand, she is brilliant and Carter recognizes that, given time, she will prove a formidable asset to the SGC. Eventually, Carter decides to show Jennifer exactly what she can look forward to if she stays the course - by bringing her through the stargate. They visit an offworld research base where O'Neill and Teal'c are on security detail, "babysitting" a group of ungrateful scientists. But the seemingly routine excursion takes a deadly turn when they are attacked by alien life forms composed of pure energy. Trapped and cut off from the stargate, SG-1 must make a desperate gamble to reach freedom before it's too late. |
| 086 | Double Jeopardy | SG-1 returns to a planet they helped free from Goa'uld enslavement. Once, with the assistance of SG-1 , the people of this world were able to rebel against the forces of Heru'ur and win their freedom. Now, they face a vengeful Cronos determined to make them pay for their insolence. SG-1 is prepared to lead them once again, but it turns out their former allies are not so eager to answer the call to arms. After all, they were promised that if they buried their gate, they would be safe. Instead, the Goa'uld returned in ships - and the planet's inhabitants paid a terrible price. O'Neill and his team must win their confidence before they can win the battle against Cronos. Fortunately, they have help in the form of their robot duplicates, eager to assist them on this doubly-difficult mission. |
| 087 | Exodus | SG-1 pays a visit to the Tok'ra homeworld. They arrive at Vorash on Cronos's mother ship, one of the spoils they claimed following the events of "Double Jeopardy". At a meeting with the High Council, it is revealed that SG-1 intends to lend the Tok'ra the enormous ship in order to help facilitate their move to a new planet. Tanith is beside himself. Why wasn't he made aware of this plan? Teal'c informs him that he could not be trusted because he is, after all, a spy for Apophis. The Tok'ra have known all along. An enraged Tanith is taken away. The Tok'ra begin to move items up to the mother ship. Preparations are underway for the extraction ceremony that will remove Tanith from his host. But amidst all the activity, Tanith escapes his cell and flees up to the planet's desert surface. A search operation is mounted, but no trace of the Goa'uld is found. Then, the Tok'ra receive word. Tanith must have gotten a message out to Apophis. The System Lord has assembled his fleet and is headed for Vorash. Carter and Jacob come up with a plan that, if successful, could deal Apophis a crippling blow. They will gate the Tok'ra to another planet, then load the stargate onto the ship and leave Vorash. Once in position, they will dial the address of the black hole planet, then jettison the gate into the sun. Given proper timing, this will cause the sun to go nova and destroy Apophis's fleet. Everything goes according to plan. They launch the gate and prepare to flee. Suddenly, a Goa'uld ship decloaks and fires, crippling them. Their weapons systems are down. Their hyperdrive is inoperative. And Apophis is closing fast. But, perhaps more importantly, the countdown has already begun on a blast that will take out the entire solar system. |
| 088 | Child's Play | The SGC is infected by an alien probe that downloads itself into the base computers, accessing sensitive data on the SGC and its personnel. It is detected and apparently deleted from the mainframe. Unbeknownst to all however, the entity has managed to download itself into the MALP room where it continues to thrive, building itself a new body in order to contain the immense data it has obtained. SG-1 eventually discovers the entity. O'Neill wants to destroy it, but Sam and Daniel feel they should attempt to communicate with it first. Sam tries - only to be overcome by a blast of energy. She is rushed to safety while O'Neill shuts down the entity, presumably killing it for good this time. However, the rest of SG-1 soon learns that it is far from dead. In fact, it now exists in a new vessel - one capable of storing endless bytes of data. The entity has taken over Carter's body. With the base under siege and the alien entity poised to overwhelm them all, O'Neill and company are confronted with a dire prospect: in order to save the SGC, they may well have to sacrifice one of their own. |
| Season 5: | ||
| 089 | Enemies | |
| 090 | Threshold | |
| 091 | Ascension | |
| 092 | The Fifth Man | |
| 093 | Red Sky | |
| 094 | Rite of Passage | |
| 095 | Beast of Burden | |
| 096 | The Tomb | |
| 097 | Between Two Fires | |
| 098 | 2001 | |
| 099 | Desperate Measures | |
| 100 | Wormhole X-treme | |
| 101 | Proving Ground | |
| 102 | 48 Hours | |
| 103 | Fail Safe | |
| 104 | Summit | |
| 105 | Last Stand | |
| 106 | The Warrior | |
| 107 | Menace | |
| 108 | The Sentinel | |
| 109 | Meridian | |
| 110 | Revelations | |